![eric vulgaris the keep on the borderlands eric vulgaris the keep on the borderlands](https://i.pinimg.com/originals/2c/0b/78/2c0b783d9d9928a9ee4da89d9ac96b4d.jpg)
The reason I've never used it is that there's always 1 or 2 people in my game that have already played it extensively in the past. I have actually never run Keep on the Borderlands in my Mystara campaign, which is a shame, because it looks like it would be rollicking fun to run it. Less work for me (figuing out XPs via encounter CRs), and steady progression for the PCs makes for a happy game group! I give out a little less for sessions where not much gets accomplished, and give out a little more if we played a particularly challenging encounter. Just divide the XP needed between each level by six, and that's approximately how much XP I give out at the end of each session. On average, I let the PCs level once every 4 to 6 weeks. I tend to mainly give XP for monsters defeated/overcome and role playing, together with an ad hoc award at the end of each session (the amount of xp usually determined by how mush fun I had as GM )ĭon't tell my players, but I give out XP based on how long I want them to be at any particular level (running 3.5). I tend to mainly give XP for monsters defeated/overcome and role playing, together with an ad hoc award at the end of each session (the amount of xp usually determined by how much fun I had as GM ) I would award XP to a rogue that pulled off a daring heist but not necessarily based on the gold value. I have introduced XP awards for such things as spell research. I probably should have mentioned that I currently run a couple of 3.5 campaigns so as a rule I don't award xp for gold. (I was working this out because I was using B1-9 at the time, and seeing what level you'd be by the end of Veiled Society) Or you could always not give XP for gold. I revised the gold down from 30000 to 12000. I once worked out that if you did everything in The Caves of Chaos, you'd get 6140Xp from creatures, 30300 from Gold, and 600 'other' - which would mean a party of 4 adventurers getting nearly 10000xp each - taking them up a couple of levels. It wasn't the first one I played but it's the first one I remember playing. Oh, and yes Keep on the Borderlands is a wonderful module. As a general rule I divide the values by (IIRC) 4. That's true of virtually all old modules, particually concerning coins and gems.
![eric vulgaris the keep on the borderlands eric vulgaris the keep on the borderlands](https://i.pinimg.com/originals/02/77/56/0277562c36ad830f8c911e0601274f6e.jpg)
I always meant to flesh out the caves of unknown - did anyone get around to that? Recently I've found the treasure to be a bit generous - and random - but that's easily remedied Run it / played it a number of times - and it always seems to work. It's perfect for low level or even higher level with the right DM running it. Over at ENworld they have a poll going on asking people to rate Keep on the Borderlands. Keep on the Borderlands - Downloaded from the Wizards Community, all coding removed by Solauren Keep on the Borderlands